LINEAR PERSPECTIVE: a seemingly straightforward way of seeing (& depicting) a 3D space!
I start my demo by looking at the FAR WALL of a rectangular room, & drawing its rough outline on my blank page:

- For this demo, I’ll draw all HORIZONTAL edges in REDπ΄ and VERTICAL edges in GREENπ’.
Next, I place a vanishing point (VP) at infinity — The distance where EVERYTHING is too small to see, & the whole universe appears as a single point:

- Since I’m using single-point perspective, this image will have only ONE VP.
- I’ve marked this VP as “S” because I’m looking to the SOUTH.
- Also, it’s slightly off-center (& low) because I’m slightly off center & low in the space of the room.
Now I can depict all DEPTH edges (running out of & into the picture, towards & away from me) in PURPLEπ£ — Here are the 4 depth edges along the room’s corners:

Here are several other depth edges of frames, tables, etc.:

Now I’ll complete these objects by adding in horizontals (red, left) & verticals (green, right):


Here are all those edges together:

Now I’ll add ink & some eyeball observers:

Here’s an animation showing that same basic process:

LIMITATIONS:
Here’s the thing — Linear perspective can give us a sense of depth, but it often feels like a view from afar, from OUTSIDE the space depicted:

It can even look like a view of a distant stage! That’s because linear perspective follows the “rules” of perspective at a distance, where the distances BETWEEN details are a small proportion of their distance to your eye.
If we want to get up-close & immersive with our image, we’ll need a different approach… That’s when I reach for CURVILINEAR PERSPECTIVEπ!
MORE PERSPECTIVE POSTS:
Thanks to Champlain College for hosting the original demos of these techniques!
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